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The architecure of multimedia system may be described as a four-level
hierarchy. In line with concepts developed in conventional layered
systems such as the OSI and Internet (Chapter 6) each
layer performs a specific function and supports the function performed in
the layer above. The four-layers (lowest (bottom) layer first) of the
archiotecture, known as the RT architecture (Real-time
information handling), are:
- Network Subsystem (Layer 1)
- -- This layer takes care of the
functionalities up layer 3 in the OSI model (Chapter 6).
Network specific funstions depend on the technolgy used in this layer
(see Section refsec:mmnetwork below). Essentially this level provides a
possible connection through a network with a specified bandwidth and
error probability as supported by the underlying technology.
- End-to-End QoS Control(Layer 2)
- -- This layer maintains the
connection between the source and destination and can be conceptually
viewed as a single connection -- even though there may be physically
many more. Each connection is managed to ensure that a given Quality of
Service (Qos) (Section 24.4) is maintained.
- Media Management (layer 3)
- - This layer provides generic
services to applications ihn so far as media management is concerned. A
primary functions is synchronisation across the media
(Section 24.4).
- Application (Layer 4)
- -- The direct interface with the user. The
applciation wil also interface with the operating system, if required --
for example calls to stroage media or specific library functions
(subroutines).
Next: Multimedia Networking
Up: Multimedia Architecture
Previous: Components of a Multimedia
Dave Marshall
5/21/1999