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-  Models are a more explicit representation than CSG.
 -  The object is represented by a complicated data structure giving
information about each of the object's faces, edges and vertices and how they
are joined together.
 -  Appears to be a more natural representation for Vision since 
surface information is readily available.
 -  The description of the object can be into two parts:
 
- Topology
 -  -- records the connectivity
of the faces, edges and vertices by means of pointers in the data structure.
 - Geometry
 -  -- describes the exact shape and position of each
of the edges, faces and vertices. 
-  The geometry of a vertex is just its position in
space as given by its (x,y,z) coordinates.
 -  Edges may be straight lines, circular arcs, etc..
 -  A face is represented by some
description of its surface (algebraic or parametric forms used).
 
 
  
Fig. 40 Faces, edges and vertices
 
dave@cs.cf.ac.uk