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The fundamental change in telecommunications brought about by the
increase in computer power and the emergence of viable multimedia
technologies has had a major impact.
Conferencing has applications in a variety of fields including
collaborative learning, distributed (global) tele-conferencing, general
video Conferencing, groupware (See Section 26.3 below) etc.
Multimedia Conferencing may be defined as :
- Pure teleconferencing + cooperative work supported by
computer
The following requirements are necessary for a Multimedia Conferencing:
- Multipoint facility -- many connections over a network
- Personalization -- customisation of the environment to suit user needs
and to identify users on systems
- Unification of teleconference facilities with existing office
automation facilities
- User-friendly interfaces for displaying documents and facial images
The typical media ingredients of a multimedia conference, as part of
computer supported cooperative work, include audio, video, and perhaps a
shared whiteboard or similar. These media each need specific treatment:
- The intelligibility of digitised audio is very sensitive to
missing samples and playout jitter. A bandwidth share of 64 kbps is
necessary for the uncompressed
transmission of one audio source at telephone quality. Compression
mechanism can further reduce the data rate. In any case, the bandwidth
demand is small
compared to the capacities of current LANs, whereas packet loss
due to congestion occurs often over the Internet.
- Video generated by a typical computer-mounted camera is less
sensitive to loss and jitter than audio, but the data rate even of
compressed video is much higher
than the audio data rate.
- Because audio and video conferences are real-time
interactive applications, a low transmission latency is required for both
media; the low-latency requirement
further implies that buffering cannot be used in larger scale to
compensate for transmission jitter, as could be done on the receiving end
of video-on-demand
systems.
- Compared to the other two media, whiteboard applications
generate very little traffic. Their real-time demands, concerning delay,
latency or jitter, are also
comparably low. However, the reliable transmission of every single
event is absolutely necessary to give each participant an identical,
consistent view of the
virtual board. Microsoft's Netmeeting
http://www.microsoft.com/netmeeting/ is a simple example of this
approach.
Examples systems include:
-
NEC's MERMAID
- Fujitsu's THE MONSTER
- Hitachi's THE PERSONAL MULTIMEDIA TELLECONFERENCING
TERMINAL
- BELL CORE's CRUISER
- Olivetti's VOX
- MIT's Project Athena's Galatea
- Xerox Parc's Etherphone
Next: Further Information
Up: Current Multimedia Applications
Previous: Taxonomy of Multimedia Applications
Dave Marshall
5/21/1999