Towards Efficient 3D Facial Appearance Models

Abstract

We present a novel approach to building realistic 3D facial appearance models. We seek to efficiently model temporal dynamics of a single human face by encoding raw 3D geometrical data and texture from scanners in a model suitable for statistical treatment. Preparation of our models requires minimal human interaction and, once built, our models can be used for real-time facial animation intuitively controlled by a small number of parameters, ready for rendering on consumer-class graphics hardware. Our method robustly handles poor-quality or deficient sample meshes and allows for processing of shape data in 2D mode using established image processing algorithms.

Publication
In ACM SIGGRAPH Symposium on Computer Animation
Kirill Sidorov
Kirill Sidorov
Lecturer