| Distributed Rendering System | Number of Clients | Number of Nodes | Communication Type | Communication Datum | Communication Synchronization |
| Parallel VTK | ? | ? | Peer to peer | ? | ? |
| Distributed Rendering System | Number of Clients | Number of Nodes | Communication Type | Communication Datum | Communication Synchronization |
| 3DLabs' P10 [Hardware design] | 1 | 16 vertex processors, 64 pixel shaders | Pipeline | Polygons | Tight |
| Pomegranate [Hardware design] | 1 | 100? | Peer-to-peer / Pipeline | Polygons | Tight |
| WireGL | <100? | <100? | Multiple servers | Polygons | Loose? |
| Distributed Rendering System | Number of Clients | Number of Nodes | Communication Type | Communication Datum | Communication Synchronization |
| OpenGL Performer | 1 | N threads | Single display | Scene graph | Tight |
| OpenRM | 1 | N threads? | N/A | N/A | N/A |
| VDL with OpenRM [Tiled] | 1 | N threads? | ? | via VDL (scene graph)? | via VDL |
| VRJuggler | "Multiple displays"? | "Multiple computers"? | via Kernel | ? | ? |
| Distributed Rendering System | Number of Clients | Number of Nodes | Communication Type | Communication Datum | Communication Synchronization |
| NetJuggler [Tiled] | 1 | <10 | Central server | Scene graph | Tight |
| Open Geometry Server [Part of PAVR project] | <100? | <100? | Central server | Scene graph | Loose? |
| Repo-3D | <100? | <100? | Peer-to-peer | Scene graph? | Loose? |